Lucifer might say otherwise in the new Shin Megami Tensei Vtrailer, but perhaps there is a god alive and well after all, as SMTfans’ prayers were answered during the Nintendo Direct Mini stream. The presentation dropped the double bombshell announcement of a Shin Megami Tensei III: Nocturne HD Remaster, followed by a brand new look at Shin Megami Tensei V on the Nintendo Switch.
Playing offline is the best way to “git gud” at fighting games and I’m probably not the first, nor the last person to tell you to go out and support your locals. However, Netplay can serve as a great component in the fighting game learning process, especially for those lacking a local scene or the funds to go out weekly.
Shin Megami Tensei IV, with its tonal accessibility mixed with decidedly old-school design updated to more modern standards, can be a bit of a mixed bag for some people, especially for anyone who really prizes the aesthetic of Persona 5 . Even so, I would hold Shin Megami Tensei IV up as one of the finest RPGs in the genre.
Last post, we talked about how normals and specials are important for your success, but today we’re going to discuss further ways to push your attacks: Cancelling and combos.
When you get into a new fighting game there are few things you can expect to see just as much as the round start and K.O letters flying off your screen. Before arriving to the battlefield, you reach a haven where 2 (or more) warriors are chosen to duke it out. This sacred place I’m talking about is the character select screen.
If you’re looking for something thematically and aesthetically different from Persona or you’ve already gone through both Persona 3 and 4, then Shin Megami Tensei might be up your alley.
Normals. Ultimately the most basic of your key tools and the foundation of your steps to any hypothetical plate presented in a fighting game. Your playstyle is founded on how your character’s normals work and how you put them to use.
Even if you decided to ignore my friendly advice from last time and play the fourth entry in the series straight after Persona 5, I’d forgive you to be honest, because Persona 4 is still a pretty great game.
Daisuke Ishiwatari set out to create a fighting game with this exact description in 1996 to break the mold of “reality grounded” fighting games like Street Fighter, Virtua Fighter, The King of Fighters, and so on. What came from this venture wasn’t the 3D fighting game he originally envisioned...
Persona 5 was undoubtedly one of the most anticipated titles of 2016, and while many Persona fans devoured the game as they did with the rest of the series, Persona 5 also attracted many newcomers. People who had never played Persona games in the past were won over by 5’s irresistible polish and style...
I’m pretty sure you’ve all heard the phrase hundreds of times by now. “Play Skullgirls” - Well despite fans slapping these two words across everyone’s faces you’d be surprised how many people haven’t followed the suggestion.Mike Z and Lab Zero weren’t playing around when they made this masterpiece 7 years ago...
Personafans probably saw this coming, but the P5R license teased back at the end of last year turns out to be Persona 5: The Royal, announced at the end of a special episode of Persona 5: The Animation.