The Right Way To Use Netplay in Fighting Games

The Right Way To Use Netplay in Fighting Games

by De'Angelo Epps October 31, 2019

Playing offline is the best way to “git gud” at fighting games and I’m probably not the first, nor the last person to tell you to go out and support your locals. However, Netplay can serve as a great component in the fighting game learning process, especially for those lacking a local scene or the funds to go out weekly.
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So You've Finished Persona 5. What's Next? (Part 4: Shin Megami Tensei IV))

So You've Finished Persona 5. What's Next? (Part 4: Shin Megami Tensei IV))

by Ming Dao Lui August 27, 2019

Shin Megami Tensei IV, with its tonal accessibility mixed with decidedly old-school design updated to more modern standards, can be a bit of a mixed bag for some people, especially for anyone who really prizes the aesthetic of Persona 5 . Even so, I would hold Shin Megami Tensei IV up as one of the finest RPGs in the genre.
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Fighting Game Training Mode (Part 3) - Combos and Conversions

Fighting Game Training Mode (Part 3) - Combos and Conversions

by Christian Bianchi August 23, 2019

Last post, we talked about how normals and specials are important for your success, but today we’re going to discuss further ways to push your attacks: Cancelling and combos.
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The Art of Choosing Your Main

The Art of Choosing Your Main

by De'Angelo Epps July 31, 2019

When you get into a new fighting game there are few things you can expect to see just as much as the round start and K.O letters flying off your screen. Before arriving to the battlefield, you reach a haven where 2 (or more) warriors are chosen to duke it out. This sacred place I’m talking about is the character select screen.
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So You've Finished Persona 5. What's Next? (Part 3: Shin Megami Tensei III: Nocturne)

So You've Finished Persona 5. What's Next? (Part 3: Shin Megami Tensei III: Nocturne)

by Ming Dao Lui July 11, 2019

If you’re looking for something thematically and aesthetically different from Persona or you’ve already gone through both Persona 3 and 4, then Shin Megami Tensei might be up your alley.
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Fighting Game Training Mode (Part 2) - Normals, Specials and Breaking their Limits

Fighting Game Training Mode (Part 2) - Normals, Specials and Breaking their Limits

by Christian Bianchi July 10, 2019

Normals. Ultimately the most basic of your key tools and the foundation of your steps to any hypothetical plate presented in a fighting game. Your playstyle is founded on how your character’s normals work and how you put them to use.
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So You've Finished Persona 5. What's Next? (Part 2)

So You've Finished Persona 5. What's Next? (Part 2)

by Ming Dao Lui May 23, 2019

Even if you decided to ignore my friendly advice from last time and play the fourth entry in the series straight after Persona 5, I’d forgive you to be honest, because Persona 4 is still a pretty great game.
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The Missing Link, An Antithesis to the Average Fighting Game

The Missing Link, An Antithesis to the Average Fighting Game

by De'Angelo Epps May 22, 2019

Daisuke Ishiwatari set out to create a fighting game with this exact description in 1996 to break the mold of “reality grounded” fighting games like Street Fighter, Virtua Fighter, The King of Fighters, and so on. What came from this venture wasn’t the 3D fighting game he originally envisioned...
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You've finished Persona 5... what's next?

So You’ve Finished Persona 5. What’s Next?

by Ming Dao Lui April 16, 2019

Persona 5 was undoubtedly one of the most anticipated titles of 2016, and while many Persona fans devoured the game as they did with the rest of the series, Persona 5 also attracted many newcomers. People who had never played Persona games in the past were won over by 5’s irresistible polish and style...
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Play Skullgirls (and why you should)

Play Skullgirls (and why you should)

by Eighty Sixed April 10, 2019

I’m pretty sure you’ve all heard the phrase hundreds of times by now. “Play Skullgirls” - Well despite fans slapping these two words across everyone’s faces you’d be surprised how many people haven’t followed the suggestion. Mike Z and Lab Zero weren’t playing around when they made this masterpiece 7 years ago...

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Atlus Announces the Phantom Thieves’ Return in Persona 5: The Royal

Atlus Announces the Phantom Thieves’ Return in Persona 5: The Royal

by Eighty Sixed March 27, 2019 2 Comments

Persona fans probably saw this coming, but the P5R license teased back at the end of last year turns out to be Persona 5: The Royal, announced at the end of a special episode of Persona 5: The Animation.
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The Future of Google Stadia in the FGC

The Future of Google Stadia in the FGC

by Eighty Sixed March 25, 2019

Last week, the new Google-owned gaming platform was revealed, and it took the internet by storm. Not a storm of “Oohs” and “Aahs”, but a storm filled with questions both answered and unanswered.

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